Britta Pollmuller – Art & Design
Britta’s PhD studies specialises in Animation and Machinima. Her thesis title is: Animation and Creativity in the Classroom: How to encourage creativity through animation and machinima production. The thesis is the description of a model of how young people learn about animation and machinima and looks at three key themes: creativity, which is the process of developing original ideas that have value, media literacy which is the knowledge, skills and competencies that are required to use and interpret media, and culture which influences critical and creative behaviour.
These recent studies complement Britta’s Research Diplomas in Art History and Media Education as well as a MA in Fine Arts and New Media, a Post Graduate Certificate in Education – Secondary Art and Design Education, and a BA in Fine Arts Painting.
Britta lectures in animation, machinima and film studies, interaction and computational design, immersive and virtual reality and games art and design.
She questions creativity and how creativity is defined and identified with and around new media technologies. Her work and research as a ‘machinimator’ (a machinima artist who makes movies in virtual realities) demonstrates the creative and innovative use of virtual spaces as an efficient and effective teaching and learning platform.
Since 15 years Britta is company director of Media Projects East, now Media Projects. www.mediaprojects.co.nz
They are a video and animation production company based in Titirangi, Auckland, New Zealand. The company was founded in Norfolk UK in 1980. They made the move to New Zealand in July 2014.
We specialise in community and educational work, and a production style that favours client led, partnership working. We run accredited training workshops in live action film-making, machinima and animation, photography and performance art for young people and lifelong learners. The Media Workshops section outlines the range of approaches we can offer.
 Machinima is film making in virtual realities using game platforms, such as Second Life or the SIMS.